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The victims remain in this state for 12 seconds, but a successful Fortitude save versus a DC of 5 + the attacking character’s level + the attacking character’s Wisdom and Charisma modifiers means the target is slowed for the duration instead of stunned. This power can lull the senses of a group, placing all hostile creatures within a 10-meter radius of a target enemy in a catatonic stasis. A successful Fortitude save at a DC of 5 + the attacking character’s level + the attacking character’s Wisdom and Charisma modifiers means the target is slowed for the duration instead of stunned. This power does not affect droids.Īn opponent targeted by this power is held in stasis, unable to move or take any action for 12 seconds. A successful Fortitude save by the target at a DC of 5 + the attacking character’s level + the attacking character’s Wisdom and Charisma modifiers means the target is slowed for the duration instead of stunned. This power allows the Jedi to assault the mind of an opponent, effectively stunning them for 9 seconds. Master Valor replaces the bonus granted by Knight Valor. This power increases the physical attributes and saving throws of the Jedi and all party members by 5 points, and also grants immunity to poison. Knight Valor replaces the bonus granted by Force Valor. This power increases the physical attributes and saving throws of the Jedi and all party members by 3 points, and also grants immunity to poison. This power increases the physical attributes and saving throws of the Jedi and all party members by 2 points. When this power is activated, the Jedi is temporarily granted a +6 bonus to Defense and all saving throws. When this power is activated, the Jedi is temporarily granted a +4 bonus to Defense and all saving throws. When this power is activated, the Jedi is temporarily granted a +2 bonus to Defense and all saving throws. Each party member gains 10 vitality points + 1 point for every Charisma modifier, Wisdom modifier, and level of the Force user. This power heals all party members within a 15 meter radius. It heals 5 vitality points + 1 point for every Charisma modifier, Wisdom modifier, and level of the Force user.
#Force powers kotor 2 Pc
Light side force powers are best for characters that are on the light side of the force, since those characters will require less force energy to use these powers.Listed for you below are word for word in game descriptions of all the available light side force powers that you can master in the XBOX and PC role playing video game Star Wars: Knights of the Old Republic.
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In depth descriptions of the characters light side force power abilities from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic (also known as SWKotOR and KotOR).